As I’ve yet again grown tired of gfxindex I’ve decided to release it in it’s current condition. It is largely rewritten, much more modular now and it’s reusing more code now. It should work mostly nice. It lacks documentation and only reads JPEG and PNG. However some major new features have been put in:
- Dependency of X removed
- It creates thumbnails much faster now due to using the built in scaling of libjpeg. This prescales the thumbnail by skipping data before decoding. Results are still almost as good as reading in the whole image and then scale it
- Thumbnails are scaled using weighted scaling giving a smooth look to them
- The index can be much more customized
- The index caching is gone, it’s however still rather fast to read in the images’ properties
- Availability for Windows
I have resumed coding gfxindex. As I teared down much functionality when I started rewriting it it still isn’t much to look at. For more info about it’s progress check the GFXIndex page.
The GLib dependency has been removed. The only libraries it requires to build now is jpeglib (for obvious reasons), popt (to parse command line arguments).
I have now managed to cross-compile it for Windows (using the MinGW branch of GCC). I had to tweak popt to get it to build. If it gives me trouble I will remove the popt dependency as well.
To the right here you can see a thumbnail that has been generated with the new gfxindex.
I have started to hack some on gfxindex again. Most of it’s functionality have been re-added (rewriting most parts). The thumbnail creator is fast and make very good looking thumbnails (bicubic scaling). There is still much to so no release for now.
As you might have imagined I haven’t developed gfxindex for a while. It is dead as a fish right now. I doubt that I will revive it. Maybe a PHP version, maybe not. I suggest having a look at jigl instead.
I have created a small app that I have filling my TV. It’s here with screenshot and all. It’s called Boost’s Entertainment System.
I set out yesterday to make a version of XMMS that didn’t depend on X. So I stripped it of all GTK+-stuff and replaced some of it with glib-functions. It seems to work ok, now. Have a go at it at my other site.
I have started my first project on SourceForge.net. It’s called XMMSd. Read more about it there.
To make life easier when making my graphics library for GFXindex I’ve made a port of the TagList-system from Amiga. It’s quite beautiful and it’s here for you, today, tomorrow and next week =). Slide on in to libTagList and have a peek (not POKE! I have my POKE-mon running to catch you :-).
I’ve started to develop GFXindex again. This is what has been done so far:
- I’ve got my graphics library working and thus the X dependance is gone.
- Only JPEG loading and saving is implemented
And here is what users want to see in future versions:
- EXIF support
- Better PHP version
- Ability to have captions/comments to images and albums
- Links to subdirectories
- Ability to strip of extensions of the filenames under the thumbnails
- Generate different resolutions (like linuxart.com) of the original picture
- Ability to replace Prev|Next with the image name
And finally some of my idea of what is left
- Support for more fileformat
- Better scaling (weighted) to give a smoother look to the thumbnails
- More effects on the thumbs
- Some alternative layouts
- To have the original photos (eg. 2048×1536) in one directory and have the scaled down (eg. 1024×768) in another directory. This would allow me to keep my original super high quality pictures in one dir and the lower ones in my public_html
- Add logo/text on full size pictures. Like copyright etc.
So you see that there is lots to do and I hope I won’t loose interest as fast this time.
Btw. I found the embryo to gfxindex while browsing through my Amiga the other day. Quite fun. It’s a shell script and a C source. I will include it as nostalgia in the next version. Speaking of which, the new version of gfxindex, dubbed 1.3.0, isn’t quite ready yet but as soon at it is it’ll show up here. But be warned, compared to the current version it will be a bit crippled.